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And that’s where Forge really shines. With several areas of varying terrain, you can have any kind of map you want. Firstly, there’s a big box hanger embedded in a cliff face. It’s a nice, small indoor space. Outside and to the left, there’s an area called “Pillar”. It’s an island that is shaped like, well, a pillar. You can stick platforms in it, maybe put a Capture Point on top, the possibilities are endless. Also, there’s a more squat and spread out island called “Island” where you can have some less confined fun. Again, a good place for KOTH or CTF, but also great for Slayer. Okay, everywhere is great for Slayer, but you know what I mean. Then, you have a large cave that empties out in to a canyon called “Canyon”.
This canyon is hauntingly familiar. This is because it’s Blood Gulch. In fact, the built in Forge World map variant “Hemorrhage” is just Blood Gulch from Halo: CE. It’s a box canyon with two bases. Why are there two bases in a box canyon? Who cares. It’s awesome. Unlike Blood Gulch and Coagulation, you can totally go up on the canyon edge, areas referred to as “Alaska” and “Montana”. The whole thing is indescribably large. It’s fun. You can confine your game to a small area, or build across all of it and have a snipe-fest. Nothing feels better then sitting on a tower on the flat area above the hangar (for some reason called “Quarry”) and picking off some guy manning a turret all the way across the map at Red base in Blood Gulch. This is the best multiplayer map I’ve ever played. Granted, I don’t have Live (this job doesn’t pay people), so I can’t have big matches on it, but damn. Just the idea of such a well put together map is great.
Point is, you can burn endless hours just building Forge maps. It's awesome. You get in game money for doing it. Plus, you get to play your kick ass map afterwards.