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The State Of Bioware

4/29/2018

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​Posted By: Kat Todd
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To anyone who knows me or listens to our podcast, it’s no secret that I adore RPGs with Bioware’s unique brand sitting right at the top. While my disappointment in Mass Effect 3’s ending has been well documented and is not a horse I intended to beat today. My disappointment with Dragon Age is, shockingly, less well documented and while my disappointment in Mass Effect Andromeda has been recorded in three different podcasts, I don’t think any of them were actually published.

Great, because they, alongside Anthem and Casey Hudson’s most recent blog post, are what we will be discussing today.

Last Monday, April 16th, Casey Hudson posted a blog about his large scale wish-list for Bioware’s latest project, Anthem. In this blog post he talked a big game about “the importance of the world, character, and storytelling elements that players expect from our games.” and how they were working super, extra hard to incorporate that into Anthem. My feelings about Casey Hudson about a manager, producer, and writer aside: I don’t think Bioware can deliver.

What we know so far about Anthem is that it’s a third person, multi-player action game. The footage released at 2017’s E3 event showcased one player meeting up with two of their friends, and going on a neat adventure filled with pretty landscapes, jetpacks, and a middle-eastern themed bazaar. It had a very similar look to Destiny, and Anthem has gained a pre-reputation of being a “destiny knockoff” because of this.

My primary issue lies here: Bioware made their name in single-player RPGs. Their bread and butter has been the “Chosen One” style of RPG in which the Player Character is the one with all the power, and the game universe bends to their will. In the past Bioware has excelled at allowing players to craft their own story inside of a story, while cultivating worlds and characters that we all love and want to return to time and time again. Controversial Opinion: I don’t actually think Mass Effect 3 was the end of this era.

When it was released, Dragon Age Inquisition was criticized for many different aspects, some of which are still valid. It’s open-world nature, Corypheus’ weak antagonism, the poorly crafted ending that boiled well developed characters down to NPCs. The problem is that by the time Dragon Age: Inquisition was released, Bioware had a way to avoid addressing any criticism fans had. With Mass Effect 3, Bioware attempted to “fix” the biggest issues. They released a new patch, updated the ending with a voice over, and added a fourth end-game option. None of which fixed the core issues of bad writing and poor management, but to some offered a decent bandaid. When Dragon Age: Inquisition was released and it was also met with harsh criticism, Bioware took their easy way out: they shrugged and thought “you can’t please everyone”.

That’s not the say that people were wrong for being upset with Mass Effect 3 or Dragon Age: Inquisition. They weren’t. But the Mass Effect 3 blowback was so harsh and so pervasive that I don’t think Bioware had any PR response left in them. They took the easy road out of ignoring any and all criticisms and instead of seriously looking inward at any of the complaints they simply plugged and chugged that same formula into a new game, except this one had guns and space.

And was decidedly worse.

Mass Effect Andromeda was a failure on nearly all fronts of Bioware’s development. Like Corypheus, the Archon as an antagonist was flimsy at best and down right ignorable at worst. The ending wasn’t so much an ending as a pause mid-way, that cut off your access to certain parts of the map. Characters were shallow and had only weak attempts at character arcs (Cora) if any at all (Vetra). The gameplay was a lot of fun, and the scenery was beautiful, but for an RPG a weak story and shallow characters are a death warrant.

By the time the criticism for Mass Effect Andromeda came out, Bioware was already done. Developers fought with players on twitter, and Bioware pulled the plug on all single-player DLC and expansions. They didn’t want to hear why we were upset, they figured they’d tried their best and nothing they did would make us happy, so why bother.

Now they’re claiming that they did pay attention, and that all of those things (extensive world building, unique characters, interesting story) will be included in their new multiplayer game. Except they have already proven three times to be absolutely tone-deaf to what it actually is their players are looking for, and I simply don’t believe that a multiplayer game that requires the cooperation of other players, can appropriately facilitate the tone I’m looking for in my RPG gameplay. I, personally, do not want to experience my RPGs with others. I want to play them on my own, at my own pace where I am allowed to digest the content before voicing my experiences.

I also fail to see how stories, world-building, and characters can be a focus of any game that is required to have a multiplayer-first vision. Multiplayers are, by nature, very fighting-heavy because there’s not much else for more than one player to do in a video game. While the worlds presented at E3 looked visually stunning, there was no evidence given of any depth to them, nor anything more than a baseline story that gives reference to the adventures you have with your friends.

I want to state that I certainly don’t think they can’t or shouldn’t try new things. But these new things should not come at the expense of their already existing franchises. I have already mentioned that the plug was pulled on Mass Effect Andromeda, and the entire series was effectively iced (for the moment). Dragon Age, however, has not experienced that yet. It still has a loyal fanbase who, despite its flaws, still love it and are looking forward to Dragon Age 4. Unfortunately, Dragon Age staff have been slowly leaving the studio, and each time they point to Anthem, citing that the game’s production has all but halted any work on Dragon Age while Bioware pours every inch it can into development.

Bioware, this is called putting all your eggs in one basket. Anthem has already been delayed once to “early 2019”, which bodes poorly for the game given Bioware’s track record.

I honestly and truly believe in Bioware’s capabilities as a studio, and want them to succeed, but at this point I fear that they have repeatedly shot themselves in the foot and no manner of tourniquet will stop the bleeding.

​
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The Fourth Non-Consecutive Non-Annual Gameshoe Podcast End Of The Year "Blank" Of The Year Awards

4/29/2018

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Posted By: Kat Todd
Podcast regulars Alex Deckard, Matt Terrell, and Kat Todd are joined by Chris Hayes and special guests Bethany Terrell, and Jordan Talbot for our fourth Non-Consecutive, Non-Annual Gameshoe Podcast End of the Year “Blank” of the Year Awards. This year, rather than force a consus for each category , we each choose our top choice and briefly outlined our reasoning. Below are the winners:

Best Music:
    Alex: CupHead
    Chris: Mario Odyssey
    JT: Mario Odyssey
    Bethany:
    Matt:
    Kat: Horizon Zero Dawn

Best Sound:
    Alex: Horizon Zero Dawn
    Chris: Voted Down Player Unknown’s Battleground
    JT: Sims 4
    Bethany: Player Unknown’s Battleground
Matt: Player Unknown’s Battleground
    Kat: None

Best Ongoing:
    Alex: Rocket League
    Chris: Rocket League
    JT:
    Bethany: Hitman
    Matt: Hitman
    Kat: Overwatch

Fuck Darkest Dungeon Award for a Good Game We All Slept On:
    Alex: Assassins Creed 4
    Chris: Yakuza Zero
    JT:
    Bethany: Nights in the Woods
    Matt: Cuphead
    Kat: Assassin's Creed 4

Biggest Surprise:
    Alex: Sonic Mania
    Chris: Horizon Zero Dawn (was Naruto Shippuden)
    JT:
    Bethany: Overcooked
    Matt: Rocket League Switch
    Kat: Bubsy

Most Nintendo:
    Alex: EA as a whole
    Chris: Player Unknown’s Battlegrounds - Chinese Servers
    JT: EA
    Bethany: None
    Matt: Player Unknown’s Battlegrounds - Chinese Servers
    Kat: Battlefront 2

Worst Game:
    Alex: Bubsy
    Chris: None
    JT:
    Bethany: Battlefront 2
    Matt: Sonic Forces
    Kat: Battlefront 2

Most Disappointing:
    Alex: Mass Effect Andromeda
    Chris: Player Unknown’s Battleground
    JT: Super Mario Run
    Bethany: Mass Effect Andromeda
    Matt: Legend of Zelda: Breath of the Wild
    Kat: Mass Effect Andromeda

Matt and I had two honorable mention categories before we dive into the main events. For me,  Nier Automata won “Most Tropey” due to the sheer number of panty shots contained in one game. Matt had “Mobile Game”, which was snagged by “Alpaca Evolution” for...well, just play Alpaca Evolution.

Game of the Year:
    Alex: Wolfenstein II
    Chris: Super Mario Odyssey
    JT: Super Mario Odyssey
    Bethany: Cuphead
    Matt: Player Unknown’s Battleground
    Kat: Horizon Zero Dawn

Our original intention for Game of the Year was, in fact, to reach a consensus. However, 2017 was an extremely bountiful and competitive when it came to games, and we quickly found ourselves at an impasse. In the end we settled on two, for very different reasons. Super Mario Odyssey was deemed our first Game of the Year due to its fantastic gameplay. Odyssey married the best of every Mario world that came before it, in a way that we haven’t seen from Nintendo in a while. It was easy to pick up, fun to play, and never lost its shine through 80+ hours of adventure.

Horizon Zero Dawn, on the other hand, blew the story-telling competition out of the water. It’s post-apocalyptic world wasn’t afraid to go places most of its genre have never dared to go, and it’s progression took turns that were unpredictable and thrilling.

Both are fantastic games in their own right, and both should proudly wear the crown of Gameshoe’s 2017 Game of the Year.

(A high honor, we know).

​
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