Posted By: Matthew Terrell In episode 1 of my series on what it's like to play games as a father with very little time on his hands, we talk about my experiences trapped in a hospital with no WiFi for a few days, and review the free to play mobile games I had to use to keep myself occupied.
Most of them sucked, hear more about how they sucked after the break. Posted by: Alex Clippinger This article is opinion. It represents the view of its writer and does not speak for GameShoe as a whole.
Posted By: Alex Deckard Nidhogg is an indie game from developer Mark Essen, known as "Messhoff". It is a side scrolling sword fighting game where you and a friend (or the increasingly competent computer) battle it out to be eaten by a giant worm beast.
Yup. Posted by: Alex Clippinger Note: The following article is opinion. It is not meant to be a comprehensive examination of GamerGate or any other events. It represents the opinion of the writer and not the entire Gameshoe staff.
Posted By: Alex Deckard NHL 15 is like a really nice house that you’re only allowed to put six pieces of furniture in. It’s all well and good if you only REALLY use the bed, a chair, and a table, but if you have all sorts of guests over all the time, it gets really inconvenient. Plus, even if you only use those three pieces of furniture, the rest of your huge house feels like it’s going to waste.
It's been over two years, but we're back. Well, I am. An indeterminate number of people are back. I'm changing the focus of the website from news to editorials and reviews. There are a couple reasons for this. Firstly, that basic facts of the industry are so much easier to find, and a small site like this will probably never be the primary source anyone consults to get news about release dates and developer shake ups. A small site like this is frequented primarily for editorial content and a specific voice, which is much more at home in opinion pieces and reviews. So that is what this site is about. And for the eight people that will ever read it, I hope you enjoy it. Sincerely, Alexander J Deckard Editor in Chief (Posted by: Harrison Milfeld) Speaking with Eurogamer, Warren Spector decided to calm the gaming masses by stating how they should not be scared about the musical sections of Epic Mickey: The Power of Two. Spector mentions that the songs will be skippable in certain cut scenes. Plus, any type musical peripheral will not be implemented into the game, so that alone dashes any hope of me singing "Zip-a-Dee-Doo-Dah" without shame. Here is Spector's full statement on the supposed issue: “I’ve been itching to talk about the game and the songs for a while,” he said. “When we announced the game, I sort of threw it out there, because I’m so proud and so happy. I saw the look of fear in people’s eyes. I’m like, what the heck is going on? Doesn’t everybody love musicals? I realised I had to explain things. “I look at guys like you in the audience on the press side, and similarly at Disney when I look out at execs, about 70 per cent of them are going, yeah. About 30 per cent are going, are you kidding?” “I just want to see how people respond to the music and the songs,” he said. “They’re not interactive by design. Later on, I hope maybe we get to do that in some other game, sometime in the future. But I feel like I have to reassure that 30 per cent that it’s okay. If you don’t want to experience that part of the game you can just bypass it. “I’ve seen the look on people’s faces. I’m reacting to something very specific and real I’ve seen, not worried that there might be a specific reaction. I’m reacting to the reaction, okay? It’s a change. Earlier, I didn’t expect that reaction, so I was just throwing it out there. Now I feel like I have to tell people, it’s okay. “I don’t think I was clear at the start it wasn’t singing into a microphone or beatmatch. I should have been clear about that, and I wasn’t. “I want everybody to just take a chill pill and relax about this. I’m not going to make you sing into a microphone. I’m not going to make you dance in front of your TV. I’m not going to make you beatmatch. This is just a fun way to honour a part of Disney’s history. If you don’t like that part of Disney’s history, skip it.” (Posted by: Harrison Milfeld) What makes this new Angry Birds Space trailer so special is not just because it clearly shows the title's new physics-based gameplay, but the fact that it was filmed on the International Space Station...in SPACE! With the help of NASA engineer, Don Pettit, we were treated to a cool physics lesson (complete with a crudely-drawn pig balloon) to get a general idea of what Angry Birds Space will differ from its predecessor. The trailer then ends with gameplay footage to accurately show Pettit's lessons.
Angry Birds Space will feature weightless environments, many of which are built around several circular planets. In addition, the game will include 60 levels, new (possibly alien-like) birds, bonus levels, and new abilities that are sure to frustrate anyone who fails a level. Angry Birds Space will release on March 22, 2012, for iOS, Android, Mac, and PC. (Posted by: Harrison Milfeld) (Video via IGN)
Earlier last week, UbiSoft revealed that the setting to Assassin's Creed III would take place during the Revolutionary War circa 1777. In addition to the news of a Colonial setting that fans have clamored for since the first game, UbiSoft also released a launch trailer of the game depicting our latest assassin taking down a squad of British officers in a snow-covered forest. According to the publisher, the new assassin is named Connor, but was born Ratohnhaké:ton, which may hint that this new character is of Native American descent. [Update] - UbiSoft confirms that the protagonist of Assassin's Creed III is "of Native American and English heritage." Happy red coat-hunting, folks. Assassin's Creed III is slated for release on October 30, 2012, for the Xbox 360, PlayStation 3, PC, AND WiiU. |
AuthorsArchives
April 2018
|