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Metal Gear: Rising doesn't require mass murder!

11/9/2010

3 Comments

 
(Posted by: Derrek Sabin)
Picture
The newest adventure in the Metal Gear game series titled “Metal Gear: Rising” will continue the trend of a no-kill completion option that has been present in the past three Metal Gear console installments. 

The latest MGS follows the story of Raiden, who audiences first encountered as the protagonist in Metal Gear Solid: Sons of Liberty. “Rising” features “cyborg ninja Raiden” on his high frequency hack ‘n slash adventure cutting a swath through an endless amount of enemies, both human and robotic.


Read more after the break!


In stark contrast with the exceedingly gory trailer for “Rising,” the developers assert that players will be able to complete the entirety of the campaign without racking-up a single human kill. Shigenobu Matsuyama, “Rising’s” producer, says that his team is trying to define the newest MGS game by a measure of the high-speed stealth that Rising’s Raiden employs; this is in opposition to the cautious patience stealth style of Snake, the beloved protagonist in the earlier MGS games.

This title will be depart from the “Tactical Espionage Action” style of game play that has been pioneered in the other MGS installments by Hideo Kojima, the creator of the MGS franchise. “Rising” features what the new writers are calling “Lightning-Bolt Action” and will no longer feature Kojima as a designer, as he has taken on the role of executive producer, working alongside Matsuyama.

“Rising” is set for a 2012 release date, so fans eager to attempt a kill-less campaign have a few years to speculate on the less-than-deadly tactics before getting their chance to wield the high frequency blade. Matsuyama insists that he will not be glorifying the kills in “Rising,” and will most likely make it harder for players to complete the game if they choose to simply hack through their human enemies.

Not ending the life of a single human enemy may be a challenge in itself, but the hardest part of “Rising” will be maintaining enough patience to wait out the two years for the release date. Fans are hoping that the wait for the launch moves as quickly as Raiden’s high frequency blade; at that point however, they may be too eager to not simply kill everyone anyway.

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3 Comments
Brandon Salvetti link
11/10/2010 01:36:54 am

It sounds like this will appeal to a wider audience as the original stealth element is encouraged, but despite that you can still go through the game via mass slaughter even though it will be harder, which will appear to some people. Nice report though thanks for the insight :)

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Alex Huang
11/10/2010 09:35:11 am

Sounds pretty exciting. Raiden's appearance in Guns pretty much brought him back to non-wussydom for me and it'll be really exciting to see how he handles himself in Rising.

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air yeezys link
12/12/2010 03:10:19 pm

Therefore be at peace with God.

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