(Posted by: Alex Deckard)
Hey, you know what’s fun? Being able to play your game. You know what sucks? DRM software that prevents this because of faulty servers. You know who doesn’t seem to care? If you said “General Motors”, you’d probably be right, but more importantly, Ubisoft. That’s right, even in the shadow of the “Assassins Creed II” fiasco, where gamers were unable to play their game due to a server error, not to mention the basic inability of non-connected players to play, Splinter Cell: Conviction creative director Max Béland defends the DRM used by Ubisoft. "We consider that protecting our PC games is vital to our business and will allow us to continue investing in the development of creative and innovative games on the PC platform." Béland explained in an interview with VG247. That’s great, but what about the players? The community is largely against this DRM, and they don’t seem to be warming up to it over time. For now, it’s just a reality gamers will have to deal with.